The confirmation of microtransactions in Borderlands 3 during its gameplay reveal earlier this week was a bit confusing to say the least. Gearbox Software CEO Randy Pitchford initially stated that there would be no microtransactions, only to note later on that there would be cosmetics to purchase. The latter was further backed by creative director Paul Sage, making everyone question: are there microtransactions in Borderlands 3 or not?
Taking to Twitter to dissolve the confusion, Pitchford clarified that he was merely talking about free-to-play models with randomized loot boxes when he mentioned that there would be no microtransactions. The upcoming sequel does feature microtransactions but they will only be for cosmetics or as Pitchford puts it, “cosmetic microtransactions.”
Come on guys – shitty clickbait headline. Literally seconds before I said that, I made it very clear we’re going to do more cosmetic stuff like we did in Borderlands 2. You know I was talking about premium currency and loot boxes kind of stuff NOT being in our game.
— Randy Pitchford (@DuvalMagic) May 1, 2019
There will be “all kinds of fun customisations” to purchase in Borderlands 3 such as skins for characters, weapons, and vehicles. The game introduces character emotes for the first time in the franchise, which will probably land in the in-game store as well. There will also be boosters to increase the amount of loot and experience points gained, which Gearbox Software believes is fine because Borderlands 3 is not a competitive game. The developer, though, still assured that there will be no items that create pay-to-win situation.
Do take note that while the game will drop “tons” of cosmetic items for free, boosters will only be purchasable through real-world currency. Borderlands 2 didn’t have any in-game microtransactions. What it had was a long lineup of expansion and add-on packs that added new characters, missions, equipment, skins, boosters, and more. Borderlands 3 looks to follow the same routine as producer Chris Brock confirmed post-launch support but not in the sense of a games-as-a-service model.